Description: A condition that checks the value of a variable.
Attributes:
Attribute | Aliases | Description |
---|---|---|
variable | name, n, var, key, k | The name of the variable. Can optionally be prefixed with scope |
value | val, v | The value that the variable must equal to return true. Must be applicable for type or the mechanic will fail. Should be surrounded in double-quotes if using spaces. Value can also include placeholders, even from PlaceholderAPI. |
scope | s | The scope of the variable, e.g. where the variable will be located |
Examples:
In this example, the target players would only hear growling from any number of nearby bears once every 10 minutes.
BearMob:
Skills:
- skill:BearGrowl @PlayersInRadius{r=40} ~onTimer:60
BearGrowl:
TargetConditions:
- variableEquals{var=target.heardbear;value="yes"} cancel
Skills:
- message{m="&7You hear a growling noise..."}
- setvariable{var=target.heardbear;value="yes";duration=6000}
In this example, the skill would only fire if the global variable “poison_storm” is set to true.
PoisonStormDamage:
Conditions:
- varEquals{var=global.poison_storm;value="yes"}
Skills:
- potion{type=POISON;duration=100}
- damage{amount=1;ignorearmor=true}
Extra Information:
- Aliases: variableeq, varequals, vareq
- Type: Skill