Description: This condition checks if the target player has a permission.
Attributes:
Attribute | Alias | Description |
---|---|---|
permission | p | The permission to check for. |
Examples:
Conditions:
- haspermission{p=permission.node.here} true
TargetConditions:
- haspermission{p=permission.node.here} true
TriggerConditions:
- haspermission{p=permission.node.here} true
Extra Information:
- Type: Entity(Player)