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Target Filters allow you to filter out certain targets, and makes targeters a lot more flexible.
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They are used with two options (available on ANY entity-targeter):
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They are used with two attributes (available on ANY entity-targeter):
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| Attribute | Aliases   | Description                                                          | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| target    |           | The entity types to target                                           |         |
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| ignore    |           | The entity types to not target                                       |         |
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-   ignore=X
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-   target=X
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For example, to make a targeter that will ignore any players or non-hostile mobs, you'd use this:
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| ... | ... | @@ -261,40 +264,81 @@ To make a targeter ONLY target players, you'd do something like this: | 
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  - skill{s=ASkill} @EntitiesInRadius{r=5;target=players}
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```
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> You can set the default target filters in MythicMobs/config/config-skills.yml
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Possible filters include:
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-   self
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-   animals *(non-hostile mobs)*
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-   armorstands/armor_stands
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-   creative *(ignored by default)*
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-   creatures *(any type of sentient entity)*
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-   flyingmobs
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-   marker
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-   monsters *(hostile mobs)*
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-   NPCs *(Citizens NPCs, ignored by default)*
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-   players
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-   samefaction *(mobs marked with the same faction type)*
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-   spectator *(ignored by default)*
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-   vanilla
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-   villager
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-   watermobs
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-   owner
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-   More coming later...
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You can also turn off specific filters by just adding the option
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**targetXXXXX** replacing XXXXX with the filter name, e.g.
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**targetPlayers=false** or **targetcreative=true**
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Note: As of MM 4.15 or MM 5.0, you can set the default target filters in MythicMobs/config.yml
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#### Target Attribute
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| Target Filter| Aliases| Description                                                                   |
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|-----------|-----------|--------------------------------------------------------------------------------|
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| ground    |         | Whether to target ground entities. Will ignore flying and water entities if used |
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| water     |         | Whether to target water entities. Will ignore flying and ground entities if used |
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| flying    |         | Whether to target flying entities. Will ignore ground and water entities if used |
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| self      | caster    | Whether the caster of the mechanic can be targetd                              |
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| player    |           | Whether players can be targeted                                                |
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| creative  |           | Whether creative mode players can be targeted                                  |
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| spectator |           | Whether spectator mode players can be targeted                                 |
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| armorstand| armor_stand | Whether armor stands can be targeted                                         |
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| marker    |           | Whether markers can be targeted                                                |
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| npc       |           | Whether Citizens NPCs can be targeted                                          |
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| animal    |           | Whether animals can be targeted                                                |
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| creature  |           | Whether creatures can be targeted                                              |
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| monster   |           | Whether monsters can be targeted                                               |
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| villager  |           | Whether villagers can be targeted                                              |
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> If neither `ground`, `water` and `flying` are used and the default filters do not include any of them, then `Players`, `ArmorStands`, `Markers`, `Creative`, `Spectator`, `CitizensNPCs`, `Animals`, `Creatures`, `Monsters` and `Villagers` will also be ignored
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#### Ignore Attribute
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| Ignore Filter | Aliases   | Description                                                                |
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|-----------|-----------|--------------------------------------------------------------------------------|
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| player    |           | Whether players shouldn't be targetd                                           |
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| creative  |           | Whether creative mode players shouldn't be targeted                            |
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| spectator |           | Whether spectator mode players shouldn't be targeted                           |
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| armorstand| armor_stand | Whether armor stands shouldn't be targeted                                   |
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| marker    |           | Whether markers shouldn't be targeted                                          |
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| npc       |           | Whether Citizens NPCs shouldn't be targeted                                    |
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| animal    |           | Whether animals shouldn't be targeted                                          |
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| creature  |           | Whether creatures shouldn't be targeted                                        |
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| monster   |           | Whether monsters shouldn't be targeted                                         |
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| villager  |           | Whether villagers shouldn't be targeted                                        |
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| faction   |           | Whether entities in the same faction shouldn't be targeted                     |
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| owner     |           | Whether the caster's owner shouldn't be targeted                               |
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| vanilla   |           | Whether vanilla entities shouldn't be targeted                                 |
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### Specific Filters
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You can also specifically set whether to target a specific type of entity or not by using the attributes below. The effects of these attributes override the effects of the more generic target/ignore attributes for the specific entity type the attribute handles
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| Attribute | Aliases   | Description                                                          | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| targetself|           | Whether to target the caster of the mechanic                         |         |
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| targetplayers|        | Whether to target players                                            |         |
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| targetcreative|       | Whether to target players in creative mode                           |         |
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| targetspectator|      | Whether to target players in spectator mode                          |         |
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| targetarmorstands|    | Whether to target armor stands                                       |         |
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| targetmarkers|        | Whether to target markers                                            |         |
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| targetnpcs|           | Whether to target Citizens NPCs                                      |         |
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| targetanimals|        | Whether to target animals                                            |         |
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| targetcreatures|      | Whether to target creatures                                          |         |
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| targetsamefaction|    | Whether to target entities of the same faction                       |         |
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| targetowner|          | Whether to target the caster's owner                                 |         |
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| targetvanilla| targetnonmythic | Whether to target non-Mythic entities                       |         |
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| targetvillagers|      | Whether to target villagers                                          |         |
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```yaml
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  - damage{a=20} @EntitiesInRadius{r=10;targetplayers=true;targetsamefaction=true;targetowner=false}
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```
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> Use this to explicitly target players and entities in the same faction alongside any other valid target there may be, while also not targeting the owner of the caster
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## Target Limits
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All entity and location targeters also support target limits (as of v5.0.4). With this you can limit how many entities/locations are targeted, including the order in which they are selected.
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This is done with the options:
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This is done with the attributes:
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-   limit=#
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-   sort=X
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| Attribute | Aliases   | Description                                                          | Default |
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| sort      | sortby    | How to sort the targeted entities/locations                          |         |
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| limit     |           | The limit to the targeted entities/locations after the sort is applied|        |
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Lets say you want your ability to only target the 2 nearest players within 30 blocks. To do this, you'd simply set the limit 2 to and sort by nearest:
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| ... | ... |  |