| ... | ... | @@ -247,7 +247,7 @@ Target Filters allow you to filter out certain targets, and makes targeters a lo | 
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They are used with two attributes (available on ANY entity-targeter):
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| Attribute | Aliases   | Description                                                          | Default |
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| Attribute <!-- ETA --> | Aliases   | Description                                             | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| target    |           | The entity types to target                                           |         |
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| ignore    |           | The entity types to not target                                       |         |
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| ... | ... | @@ -335,11 +335,20 @@ All entity and location targeters also support target limits (as of v5.0.4). Wit | 
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This is done with the attributes:
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| Attribute | Aliases   | Description                                                          | Default |
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| Attribute <!-- ETA --> | Aliases   | Description                                           | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| sort      | sortby    | How to sort the targeted entities/locations                          |         |
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| limit     |           | The limit to the targeted entities/locations after the sort is applied|        |
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<!-- 
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| Attribute LTA | Aliases   | Description                                           | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| sort      | sortby    | How to sort the targeted entities/locations                          |         |
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| limit     |           | The limit to the targeted entities/locations after the sort is applied|        |
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-->
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Lets say you want your ability to only target the 2 nearest players within 30 blocks. To do this, you'd simply set the limit 2 to and sort by nearest:
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-   **@PlayersInRadius{r=30;limit=2;sort=NEAREST}**
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