... | ... | @@ -91,6 +91,10 @@ These placeholders will return whatever variable has been called. For instance < |
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| <skill.var.\[name\]> | Returns the value of the variable \[name\] on the current skill tree.|
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| <skill.var.damage-amount> | Returns the amount of damage taken in the onDamaged trigger |
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| <skill.var.damage-type> | Returns the type of damage taken as specified in a mechanic, aura, etc.|
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| <skill.var.aura-name> | Returns the name of the aura as specified in an aura. |
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| <skill.var.aura-charges> | Returns the amount of charges the aura has left. |
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| <skill.var.aura-duration | Returns the duration of the aura. |
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| <skill.var.aura-stacks | Returns the amount of stacks the aura has. |
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**Target Placeholders**
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-----------------
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... | ... | @@ -109,6 +113,9 @@ These placeholders will return whatever target selector has been used. For insta |
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|<target.l.y.#>|Returns the Y coordinate of the target +- random number between #|
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|<target.l.z>|Returns the Z coordinate of the target|
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|<target.l.z.#>|Returns the Z coordinate of the target +- random number between #|
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|<target.l.yaw> |Returns the yaw of the target|
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|<target.l.pitch> |Returns the pitch of the target|
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|<target.block.type> |Returns the block type of the target|
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**Trigger Placeholders**
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These placeholders will return whatever attribute of the entity that caused the skill to happen. For instance `<trigger.name>` combined with an `~onDeath` trigger will return the name of the entity that killed the mob.
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... | ... | @@ -130,6 +137,8 @@ These placeholders will return whatever attribute of the entity that caused the |
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|<trigger.l.y.#> |Returns the Y coordinate of the entity triggering the skill +- random number between #|
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|<trigger.l.z> |Returns the Z coordinate of the entity triggering the skill|
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|<trigger.l.z.#> |Returns the Z coordinate of the entity triggering the skill +- random number between #|
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|<trigger.l.yaw> |Returns the yaw of the trigger|
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|<trigger.l.pitch> |Returns the pitch of the trigger|
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Misc Placeholders
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... | ... | @@ -188,4 +197,4 @@ SaveBossLocation: |
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```
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ZOMBIE:
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Display: 'ZOMBIE &F- &A<caster.hp>/<caster.mhp>HP &F- &ELv.<caster.level>'
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``` |
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``` |
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\ No newline at end of file |