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use actual mechanic name and added itemissimilar and bowtension conditions to ze wiki
authored
Mar 20, 2022
by
Phillip
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Skills/Mechanics.md
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@@ -19,7 +19,7 @@ These skills usually target entities (players or other mobs), but some
...
@@ -19,7 +19,7 @@ These skills usually target entities (players or other mobs), but some
are able to target locations as well.
are able to target locations as well.
| Mechanic | Description |
| Mechanic | Description |
|------------------------
|
----------------------------------------------------------------|
|------------------------
---|--------------------------
----------------------------------------------------------------|
|
[
ActivateSpawner
][]
| Activates a MythicMobs spawner at the targeted location |
|
[
ActivateSpawner
][]
| Activates a MythicMobs spawner at the targeted location |
|
[
AnimateArmorStand
][]
| Animates an armorstand |
|
[
AnimateArmorStand
][]
| Animates an armorstand |
|
[
ArrowVolley
][]
| Fires a volley of arrows |
|
[
ArrowVolley
][]
| Fires a volley of arrows |
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@@ -91,7 +91,7 @@ are able to target locations as well.
...
@@ -91,7 +91,7 @@ are able to target locations as well.
|
[
PotionClear
][]
| Removes all potion effects from target entity |
|
[
PotionClear
][]
| Removes all potion effects from target entity |
|
[
Prison
][]
| Imprisons the target inside a block |
|
[
Prison
][]
| Imprisons the target inside a block |
|
[
Pull
][]
| Pulls the target towards the mob |
|
[
Pull
][]
| Pulls the target towards the mob |
|
[
Push
Button
][]
| Pushes a button at the target location
|
[
PushButton
][]
| Pushes a button at the target location
|
|
[
RayTrace
][]
| Traces a straight line to the target |
|
[
RayTrace
][]
| Traces a straight line to the target |
|
[
RayTraceTo
][]
| Executes a skill with the result of a raytrace to the target location |
|
[
RayTraceTo
][]
| Executes a skill with the result of a raytrace to the target location |
|
[
Rally
][]
| Causes other nearby mobs to attack the target |
|
[
Rally
][]
| Causes other nearby mobs to attack the target |
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@@ -170,7 +170,7 @@ to call other skills. If you specify a target, all other skills called
...
@@ -170,7 +170,7 @@ to call other skills. If you specify a target, all other skills called
by these will "inherit" the targets (if applicable).
by these will "inherit" the targets (if applicable).
| Mechanic | Description |
| Mechanic | Description |
|---------------------
|
-----------------------------------------------------------------------------------------|
|---------------------
-|----------------------------------------------------------------
-----------------------------------------------------------------------------------------|
|
**[Skill][]**
| Executes a meta-skill. The butter for your bread. |
|
**[Skill][]**
| Executes a meta-skill. The butter for your bread. |
|
[
Aura
][]
| Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
|
[
Aura
][]
| Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
|
[
CancelEvent
][]
| Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
|
[
CancelEvent
][]
| Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
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@@ -209,7 +209,7 @@ Universal Attributes
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@@ -209,7 +209,7 @@ Universal Attributes
The following attributes are applicable to all mechanics.
The following attributes are applicable to all mechanics.
| Attribute | Shorthand | Description | Default |
| Attribute | Shorthand | Description | Default |
|----------------|-----------|------------------------------------------------|---------|
|----------------|-----------|------------------------------------------------
----------------
|---------|
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| cooldown | cd | In seconds. Allows for decimal values. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| delay | | Delays the execution of the mechanic by a set number of ticks. | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
| repeat | | How many times the mechanic should be repeated | 0 |
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