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## Description
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Sets the EnderDragon respawn phase if an EnderDragon battle is going on in the target location's dimension
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## Attributes
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| Attribute | Aliases | Description | Default |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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| phase | p | The phase to set | NONE |
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### Phase Attribute
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The possible values of the phase attribute (at the time of writing) are listed below.
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The most up to date list can be found in the [javadoc](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/boss/DragonBattle.RespawnPhase.html).
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| Phase | Description |
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|-----------------------|--------------------------------------------------------------------------------|
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| END | The end of the respawn sequence |
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| NONE | No respawn is in progress |
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| PREPARING_TO_SUMMON_PILLARS | The crystal beams remain directed upwards |
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| START | The crystal beams are directed upwards into the sky |
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| SUMMONING_DRAGON | All crystals (including those from the pillars) are aimed towards the sky |
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| SUMMONING_PILLARS | The crystal beams are directed from pillar to pillar, regenerating their crystals if necessary |
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## Examples
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```yaml
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Skills:
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- enderDragonSetRespawnPhase{p=SUMMONING_DRAGON} @selflocation
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```
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## Aliases
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- [x] `setEnderDragonRespawnPhase` |
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\ No newline at end of file |