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      * Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
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      * Also note that setting this to false stops the mob from being pushable by the player.
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**DigOutOfGround: \[true/false\]**
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      * Makes the mob dig out of the ground if it takes suffocation damage
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**Despawn: \[true/false/chunk/persistent\]**
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      * Determines whether mobs will despawn if no players are nearby.
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