| ... | @@ -13,9 +13,8 @@ Disguises allow you to make your mob look like a different mob, a block, or even | 
... | @@ -13,9 +13,8 @@ Disguises allow you to make your mob look like a different mob, a block, or even | 
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Any entity type found in the spigot docs should function correctly.
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Any entity type found in the spigot docs should function correctly.
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https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
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https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
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## Inline Disguises
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## How To Set up Disguises
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With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command.
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With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command.
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[Constructing a disguise string](https://www.spigotmc.org/wiki/lib-s-disguises-using-the-commands/#constructing-a-disguise-using-a-command).
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For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: ``/disguise SKELETON setGlowing setSpinning setBurning``.
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For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: ``/disguise SKELETON setGlowing setSpinning setBurning``.
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We can take this command, and use it on a mob next to the disguise option, like in the example below:
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We can take this command, and use it on a mob next to the disguise option, like in the example below:
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