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Mechanic: Velocity
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==================
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*Added in version 2.2*
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Modifies the velocity of the targeted entity(s). May be used on players,
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too. Useful for all sorts of things like true knockback resistance,
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force-skills or simulated wind.
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Attributes
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----------
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| Attribute | Aliases | Description | Default Value |
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|-----------|---------|-------------------------------------------------------------------------|---------------|
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| mode | m | The operation to perform. Can be SET, ADD, REMOVE, DIVIDE, or MULTIPLY. | SET |
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| velocityx | vx, x | Velocity on the x-axis. Can be negative. | 1 |
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| velocityy | vy, y | Velocity on the y-axis. Can be negative. | 1 |
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| velocityz | vz, z | Velocity on the z-axis. Can be negative. | 1 |
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Examples
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--------
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This example will stop all momentum of the casting mob upon taking
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damage. The effect will only last until the mob decides to move again or
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is moved by other sources.
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internal_mobname:
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Type: Zombie
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Skills:
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- velocity{m=set;x=0;y=0;z=0} @self ~onDamaged |