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Mechanic: Summon
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## Description
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================
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<!--
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<!--
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To utilize the summon mechanic in Mythic Mobs, you will need the following:
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To utilize the summon mechanic in Mythic Mobs, you will need the following:
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... | @@ -11,31 +10,32 @@ To utilize the summon mechanic in Mythic Mobs, you will need the following: |
... | @@ -11,31 +10,32 @@ To utilize the summon mechanic in Mythic Mobs, you will need the following: |
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Summons mobs of the given type around the target.
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Summons mobs of the given type around the target.
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Attributes
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## Attributes
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----------
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| Attribute | Aliases | Description | Default |
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| Attribute | Aliases | Description | Default Value |
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|-----------|-----------|----------------------------------------------------------------------|---------|
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|--------------------|---------|----------------------------------------------------------------------------------------------------------------------------------------------|---------------|
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| type | t, mob, m| The type of mob to summon. Can be a Mythic Mob type or a regular entity type | SKELETON |
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| type | t | The type of mob to summon. Can be a Mythic Mob type or a regular entity type. | SKELETON |
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| amount | a | The number of mobs to summon. | 1 |
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| amount | a | The number of mobs to summon. | 1 |
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| level | l | The level of the mob being summoned | 0 |
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| level | l | The level of the mob being summoned. | 0 |
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| radius | r, noise, n| The radius around the target within which the mobs will be summoned | 0 |
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| radius | r | The radius around the target within which the mobs will be summoned. | 0 |
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| yRadius | yr, ynoise, yn| Overrides the Y component of radius. | radius |
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| yRadius | yr | Overrides the Y component of radius. | radius |
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| yRadiusUpOnly | yradiusonlyup, yruo, yu| Whether the Y spread should only go upward, not downward. | false |
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| yRadiusUpOnly | yu | (true/false) Whether the Y spread should only go upward, not downward. | false |
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| velocity | v, force, f| The maximum initial velocity the mob will have once summoned, making the mob be propelled in a random direction | 0 |
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| onSurface | os | (true/false) Whether the mobs should be spawned only on a solid block | false |
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| yvelocity| yv, yforce, yf | Same as velocity, but only applied to the y axis | velocity|
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| copyThreatTable | ctt | Whether the summoned mobs should copy the parent's threat table. Requires threat tables to be enabled on the summoned mob to function. | false |
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| onSurface | os, s |(true/false) Whether the mobs should be spawned only on a solid block | false |
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| inheritThreatTable | itt | Whether the summoned mobs should share a threat table with the parent. Requires threat tables to be enabled on the summoned mob to function. | |
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| copyThreatTable | ctt | Whether the summoned mobs should copy the parent's threat table. Requires threat tables to be enabled on the summoned mob to function. | false |
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| inheritFaction | if | Whether the summoned mobs should have the same faction as the parent. | |
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| inheritThreatTable | itt | Whether the summoned mobs should share a threat table with the parent. Requires threat tables to be enabled on the summoned mob to function. | false |
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| summonerIsOwner | sio | Whether to set the summoner as the owner of the mob. | true |
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| inheritFaction | if | Whether the summoned mobs should have the same faction as the parent | true |
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| summonerIsParent | sip | Whether to set the summoner as the parent of the mob. | true |
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| summonerIsOwner | sio | Whether to set the summoner as the owner of the mob. | true |
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| summonerIsParent | sip| Whether to set the summoner as the parent of the mob. | true |
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Examples
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## Examples
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--------
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This example would summon 5 wither skeletons around the target players.
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This example would summon 5 wither skeletons around the target players.
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```yaml
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RaiseSkeletons:
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RaiseSkeletons:
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Skills:
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Skills:
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- summon{type=WITHER_SKELETON;amount=5;radius=4} @PIR{r=20} |
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- summon{type=WITHER_SKELETON;amount=5;radius=4} @PIR{r=20}
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\ No newline at end of file |
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``` |
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\ No newline at end of file |