... | @@ -51,9 +51,17 @@ In this example, the extra "IgnitionDamage" skill would only fire if the |
... | @@ -51,9 +51,17 @@ In this example, the extra "IgnitionDamage" skill would only fire if the |
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- ignite{ticks=20}
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- ignite{ticks=20}
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- effects:particles{}
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- effects:particles{}
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In this example is a placeholder from MMOItems being stored inside a variable.
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In this example is a placeholder from MMOItems being stored inside a int/float variable.
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PlaceholderDamage:
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PlaceholderDamage:
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Skills:
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Skills:
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- setvariable{var=caster.new_skill_damage;value="%mmoitems_stat_skill_damage%";type=INTEGER} @self
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- setvariable{var=caster.new_skill_damage;value="%mmoitems_stat_skill_damage%";type=INTEGER} @self
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- damage{a="100 * <caster.var.new_skill_damage>"} @PIR{r=5} |
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- damage{a="100 * <caster.var.new_skill_damage>"} @PIR{r=5}
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\ No newline at end of file |
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Also,other variables can be stored inside a int/float variable.
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VariableDamage:
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Skills:
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- setvariable{var=caster.VariableA;value="%mmoitems_stat_skill_damage%";type=INTEGER} @self
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- setvariable{var=caster.VariableB;value="%<caster.var.VaribaleA> * 2";type=INTEGER} @self
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- setvariable{var=caster.VariableC;value="<caster.var.VaribaleA> + <caster.var.VaribaleB>";type=INTEGER} @self |
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\ No newline at end of file |