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  • onshoot

Last edited by Lxlp 2 months ago
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onshoot

Mechanic: onShoot

Applies an aura to the target that triggers a skill when they shoot with a bow. Can use any aura attribute

Attributes

Attribute Aliases Description Default Value
onShoot os Skill to execute when the entity shoots
cancelEvent cE Whether or not to cancel the event that triggered the aura false
forceaspower fap Whether to pass the force of the bow as the skill's power true

Examples

  Skills:
  - onShoot{auraName=fireball_bow;onShoot=[ shootfireball ];duration=200;charges=5} @self
  - ...

In this example, the caster's next 5 bow shots will shoot fireballs instead of arrows.

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