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Mechanic: onDamaged
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===================
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Applies an aura to the target that triggers a skill when they take
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damage. Can use any aura attribute
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Attributes
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| Attribute | Aliases | Description | Default Value |
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|------------------|---------------|------------------------------------------------------------|---------------|
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| onHit | oH | Skill to execute if the target is damaged | |
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| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
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| damageAdd | add, a | | 0 |
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| damageMultiplier | multiplier, m | | 1 |
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Examples
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--------
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Skills:
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- onDamaged{
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auraName=damageResist;d=200;
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onTick=[
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- particles{p=flame;amount=10;hS=0.4}
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];
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damageMods="FIRE 0.5"} @self ~onInteract
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- ... |