Mechanic: onAttack
Applies an aura to the target that triggers a skill when they damage something. Can use any aura attribute
Attributes
Attribute | Aliases | Description | Default Value |
---|---|---|---|
onHit | oH | Skill to execute if the target hits something | NONE |
cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
damageAdd | add, a | An optional multiplier on the original hit's damage to the original hit's damage | 0 |
damageMultiplier | multiplier, m | An optional static increase to the original hit's damage | 1 |
Examples
Skills:
- onAttack{oH=SuperPunch;cE=true;auraname=MyAura}
- ...