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  • missile

Last edited by Lxlp 5 months ago
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missile

Mechanic: Missile

Added in version 2.2

The missile skill is similar to the projectile skill. Missiles however are homing and will track down their targets. The available syntax is very similar to that of the projectile skill, too, but has some distinct differences. Missiles cannot be summoned as the "METEOR"-type and cannot hug the surface. However you can edit the inertia, add an onStart-skill and specify wether or not the missiles can only hit their targets.

Added in 4.10

  • Missiles can now target locations
  • Added targetYoffset to missile mechanic

Attributes

Attribute Aliases Description Default Value
Inertia in
Sets the "turning-rate" of the missile. Lower values make the missile turn around faster. Use big numbers (10-100) when trying to make your missiles turn slowly.
1.5
onTick oT Meta-Skill executed every [interval] ticks at the projectile's origin location. None
onHit oH Meta-Skill executed when the projectile hits something. Targets hit are inherited by the meta-skill. None
onEnd oE Meta-Skill executed when the projectile ends.
None
onStart oS Meta-Skill executed when the projectile starts. None
Interval i, int How often (in ticks) the projectile update 4
HorizontalRadius hRadius, hR, r The horizontal radius entities will be hit in around the projectile. 1.25
VerticalRadius vRadius, vR The vertical radius entities will be hit in around the projectile. Horizontal Radius
MaxDuration md The max duration (in ticks) the projectile will persist. 100
MaxRange mr The maximum range (in blocks) the projectile will travel. 40
Velocity v The velocity of the projectile 5
StartYOffset syo Start Y Offset - Lets you offset where on the casting mob the projectile shoots from. +1
StartFOffset sfo Start Forward Offset - How far in front of the mob the projectile starts +1
TargetYOffset tyo Target Y Offset - Lets you offset where on the target the projectile shoots at. +1
HitPlayers hp true
HitNonPlayers hnp false
HitTarget ht true
HitTargetOnly false
StopAtEntity sE Whether the projectile will stop upon hitting a targetable entity. true
StopAtBlock sB Whether the projectile will stop upon hitting an opaque block. true
HugSurface hs Whether or not the projectile should move along the ground. false
PowerAffectsRange par Whether a mob's power level affects the projectile's range. true
PowerAffectsVelocity pav Whether a mob's power level affects the projectile's velocity. true
fromOrigin fo Whether the missile should start from its origin false

"fromOrigin" was added in version 2.3

Examples

This example shoots a missile that looks like a thin trail of flames with a high turning rate. It bursts into a powerful explosion upon hitting its target.

# Mob File
Mob:
  Type: ZOMBIE
  Skills:
  - skill{s=Homer} @target ~onTimer:100

# Skills File
Homer:
  Skills:
  - missile{ot=Homer_TICK;oh=Homer_HIT;v=4;i=1;hR=1;vR=1;in=0.75}

Homer_TICK:
  Skills:
  - effect:particles{p=flame;a=1} @origin

Homer_HIT:
  Skills:
  - effect:particles{p=lava;a=50;hS=1;vS=1}
  - effect:sound{s=entity.generic.explode;v=1;p=0}
  - damage{a=1337;i=false}
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