... | ... | @@ -157,13 +157,13 @@ None</td> |
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<tr class="even">
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<td>PowerAffectsRange</td>
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<td>par</td>
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<td>Whether a mob's <a href="/skills/mechanics/power_level">power level</a> affects the projectile's range.</td>
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<td>Whether a mob's <a href="Mobs/Power">power level</a> affects the projectile's range.</td>
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<td>true</td>
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</tr>
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<tr class="odd">
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<td>PowerAffectsVelocity</td>
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<td>pav</td>
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<td>Whether a mob's <a href="/skills/mechanics/power_level">power level</a> affects the projectile's velocity.</td>
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<td>Whether a mob's <a href="Mobs/Power">power level</a> affects the projectile's velocity.</td>
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<td>true</td>
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</tr>
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<tr class="even">
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... | ... | @@ -172,6 +172,12 @@ None</td> |
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<td>Whether the missile should start from its origin</td>
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<td>false</td>
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</tr>
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<tr class="odd">
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<td> hitConditions </td>
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<td> </td>
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<td> A list of conditions that a target must meet in order for the projectile to be able to hit it. See the <a href="/skills/mechanics/projectile">projectile</a> mechanic for more info</td>
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<td> </td>
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</tr>
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</tbody>
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</table>
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... | ... | |