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Mechanic: Leap
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==============
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Causes the mob to leap through the air at the target. Leap calculates a
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projecitle-like trajectory so that the mob will land directly on top of
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the target if the velocity is great enough, otherwise the mob will leap
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at far as possible towards the target.
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Attributes
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| Attribute | Aliases | Description | Default Value |
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|-----------|---------|-------------------------------------------|---------------|
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| velocity | v | The max velocity of the leap | 100 |
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| noise | | Added variance to where the mob will land | 1 |
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Special Notes
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-------------
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Because of the way this skill works, using very high velocity values is
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recommended (usually values exceeding 100 work best). Velocity is
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calculated differently with this skill than most others.
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Examples
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--------
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This skill would cause the mob to leap towards the target at high
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speeds, then slam into the ground and cause an explosion.
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CrushingLeap:
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Cooldown: 10
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Skills:
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- leap{velocity=200} @target
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- delay 20
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- jump{velocity=-100}
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- effect:explosion @self
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- damage{amount=20} @EntitiesInRadius{r=5} |