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  • chainmissile

Last edited by Lxlp 2 months ago
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chainmissile

A missile that chains between entities.


This mechanic inherits all attributes from the missile and projectile mechanics.

Attributes

Attribute Alias Description Default Value
bounces b How many times the chain should bounce 2
radius r How far the skill will bounce to a new target 5
returnToCaster rtc If the missile should return to the caster false
bounceConditions The conditions for the skill to bounce, similar to the chain mechanic NONE

Added in MM 4.12


Examples

## Mob.yml ##
Skills:
- skill{s=ChainMissile} @target ~onTimer:200

## Skills.yml ##
ChainMissile:
  Skills:
  - ChainMissile{bounces=10;r=10;in=1.25;oT=CM_oT;oH=CM_oH;i=1;md=200;mr=30;v=5;hnp=true;hp=true;hR=1;vR=1;sB=False;sE=false;tyo=1;hs=true;hfs=1}
CM_oT:
  Skills:
  - effect:particles{particle=flame;a=1;hs=0;vs=0;s=0;y=0} @origin
CM_oH:
  Skills:
  - damage{a=1;pkb=true}
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