... | ... | @@ -35,26 +35,27 @@ Attributes |
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The **onAttack** aura type has the following options:
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- All options available to Auras
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- **onHit=[skill]** - A skill to execute while the aura is active
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- **cancelEvent=true** - Whether to cancel the event and do no base
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damage
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- **multiplier=#** - An optional multiplier on the original hit's
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damage
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- **add=#** - An optional static increase to the original hit's
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damage
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| Attribute | Aliases | Description | Default Value |
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|------------------|---------------|------------------------------------------------------------|---------------|
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| onHit | oH | Skill to execute if the target hits something | NONE |
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| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
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| damageAdd | add, a | An optional multiplier on the original hit's damage to the original hit's damage | 0 |
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| damageMultiplier | multiplier, m | An optional static increase to the original hit's damage | 1 |
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(See example below for usage)
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The **onDamaged** aura type has the following options:
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- All options available to Auras
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- **onHit=[skill]** - A skill to execute while the aura is active
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- **cancelEvent=true** - Whether to cancel the event and damage taken
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- **multiplier=#** - An optional multiplier on the original hit's
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damage
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- **sub=#** - An optional static decrease (or increase if negative)
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to the original hit's damage
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| Attribute | Aliases | Description | Default Value |
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|------------------|---------------|------------------------------------------------------------|---------------|
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| onHit | oH | Skill to execute if the target is damaged | |
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| cancelEvent | cE | Whether or not to cancel the event that triggered the aura | false |
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| damageSub | sub, s | An optional static decrease (or increase if negative)
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to the original hit's damage | 0 |
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| damageMultiplier | multiplier, m | An optional multiplier on the original hit's
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damage | 1 |
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(See example below for usage)
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Examples
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