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Immunity Tables
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===============
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Immunity Tables allow a mob to track each player's damage and assigns
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NoDamageTicks individually, so that the mob can only take damage every
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half second PER PLAYER instead of TOTAL. Basically, they allow multiple
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players hitting a mob to all have their damage count.
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Enabling Immunity Tables
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------------------------
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Turning on Immunity Tables for a mob is easy. Just add
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**Modules.ImmunityTable:** true to your mob, like so:
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BigHealthBoss:
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Type: pig_zombie
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Display: '&6Hungry Hungry Piggy Zombie'
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Health: 20000
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Modules:
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ImmunityTable: true
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Options:
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NoDamageTicks: 10
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That's it!
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Immunity Tables will take the NoDamageTicks option into account if you
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decide to change it, however it is not necessary and will use
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Minecraft's default of 10 if one isn't specified. |