... | ... | @@ -196,8 +196,6 @@ Detailed Descriptions & Examples |
|
|
|
|
|
- Trigger the skill to execute based on a timer.
|
|
|
- The timer is in ticks so 20 ticks equates to 1 second.
|
|
|
- Avoid using with health or chance parameters as it does not work
|
|
|
well with these at the moment.
|
|
|
- Care must be taken when using the Timer trigger as skills that are
|
|
|
not properly designed can potentially lead to server or client side
|
|
|
performance issues. Skills with particularly low timers that call
|
... | ... | @@ -218,6 +216,7 @@ Detailed Descriptions & Examples |
|
|
**~onEnterCombat**
|
|
|
|
|
|
- Trigger the skill to execute when the mob enters combat.
|
|
|
- This trigger will only work when ThreatTables are enabled.
|
|
|
- **- skill{s=BuffSelf} ~onEnterCombat >0 1** (The mob has a 100%
|
|
|
chance to use the BuffSelf skill when it enters combat with a player
|
|
|
or mob)
|
... | ... | @@ -225,6 +224,7 @@ Detailed Descriptions & Examples |
|
|
**~onDropCombat**
|
|
|
|
|
|
- Trigger the skill to execute when the mob drops combat.
|
|
|
- This trigger will only work when ThreatTables are enabled.
|
|
|
- **- skill{s=BossRegen} ~onDropCombat >0 1** (The mob has a 100%
|
|
|
chance to use the BossRegen skill when it drops combat with a player
|
|
|
or mob)
|
... | ... | @@ -232,6 +232,7 @@ Detailed Descriptions & Examples |
|
|
**~onChangeTarget**
|
|
|
|
|
|
- Trigger the skill to execute when the mob changes target.
|
|
|
- This trigger will only work when ThreatTables are enabled.
|
|
|
- **- skill{s=Charge} ~onChangeTarget >0 1** (The mob has a 100%
|
|
|
chance to use the Charge skill when it changes targets)
|
|
|
|
... | ... | @@ -245,11 +246,10 @@ Detailed Descriptions & Examples |
|
|
|
|
|
**~onSignal** or **~onSignal:[signal]**
|
|
|
|
|
|
- Trigger for skill to execute when the mob receives a signal or when
|
|
|
with :[signal] only a specific signal
|
|
|
- Trigger the skill to execute when the mob receives a specific signal from the Signal mechanic.
|
|
|
- Useful for skills that require communication between mobs or from a
|
|
|
player to a mob [2], which was previously (pre 2.3) only possible by
|
|
|
workarounds
|
|
|
player to a mob [2].
|
|
|
- Note: Currently when a mob recieves a signal, it will only trigger one skill with the respective signal. To elaborate, if the mob has two skills like so: `- skill{s=SKILL1} ~onSignal:DO_THING` `- skill{s=SKILL2} ~onSignal:DO_THING`, then only the first skill will trigger.
|
|
|
- See
|
|
|
[signal-skill](http://www.mythicmobs.net/manual/doku.php/skills/mechanics/signal)
|
|
|
page.
|
... | ... | |