... | @@ -45,10 +45,9 @@ Entity Targeters |
... | @@ -45,10 +45,9 @@ Entity Targeters |
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| @LivingInCone{a=90.0;r=16.0;rot=0.0} | @EIC{} | Targets all living entities in cone with angle a and length of r with rotation rot relative to direction |
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| @LivingInCone{a=90.0;r=16.0;rot=0.0} | @EIC{} | Targets all living entities in cone with angle a and length of r with rotation rot relative to direction |
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| @LivingInWorld | @EIW | Targets all living entities in casters world |
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| @LivingInWorld | @EIW | Targets all living entities in casters world |
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| @LivingEntitiesInRadius{r=#} | | Targets all entities in the given radius |
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| @PlayersInRadius{r=#} | @PIR{r=#} | Targets all players in the given radius |
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| @PlayersInRadius{r=#} | @PIR{r=#} | Targets all players in the given radius |
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| @MobsInRadius{r=#;types=X,X,X} | @MIR{r=#;t=X,X,X} | Targets all mobs of the given type in a radius |
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| @MobsInRadius{r=#;types=X,X,X} | @MIR{r=#;t=X,X,X} | Targets all mobs of the given type in a radius |
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| @EntitiesInRadius{r=#;types=X,X,X} | @EIR{r=#;t=X,X,X} | Targets all entities in the given radius (not sure of difference to LEIR) |
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| @LivingEntitiesInRadius{r=#;types=X,X,X} | @EIR{r=#;t=X,X,X} | Targets all entities in the given radius. If no type is specified, all types are targeted. |
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| @PlayersInWorld | @World | Targets all players in the current world. |
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| @PlayersInWorld | @World | Targets all players in the current world. |
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| @PlayersOnServer | @Server | Targets all players in the server. |
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| @PlayersOnServer | @Server | Targets all players in the server. |
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| @PlayersInRing{min=#;max=#} | | Target all players within the specified "ring" of radiis's. |
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| @PlayersInRing{min=#;max=#} | | Target all players within the specified "ring" of radiis's. |
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