| ... | @@ -9,19 +9,28 @@ add them to your own skills and even combine them. | 
... | @@ -9,19 +9,28 @@ add them to your own skills and even combine them. | 
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Most effects are able to target both Entities and Locations. You control
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Most effects are able to target both Entities and Locations. You control
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what your effect targets using a [Targeter][].
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what your effect targets using a [Targeter][].
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Audience arguments (`audience=World`, `audience=Target`, `audience=Caster`, Etc.) can be used to display the effect only to a specific group, rather than the entire server. This can be useful in preventing too many particles from being displayed to everyone which can cause lag.
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### Syntax
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### Syntax
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A lot of effects don't have any options. To call them, you just call the
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A lot of effects don't have any options. To call them, you just call the
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skill **effect:name**, for example:
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skill **effect:name**, for example:
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```yaml
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    Skills:
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    Skills:
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    - effect:flames @target
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    - effect:flames @target
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    - effect:lightning @self
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    - effect:lightning @self
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    - effect:ender @PlayersInRadius{r=20}
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    - effect:ender @PlayersInRadius{r=20}
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    - effect:ender @PlayersInRadius{r=20}
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    - effect:ender @PlayersInRadius{r=20}
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    - effect:particles{particle=reddust;color=#EE22CC;amount=10;speed=1;hS=0.15;vS=.15;audience=Target} @target
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    - effect:particles{particle=reddust;color=#EE22CC;amount=10;speed=1;hS=0.15;vS=.15;audience=Target} @target
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```
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### Audience 
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Audience arguments (`audience=World`, `audience=Target`, `audience=Caster`, `audience=@Targeter`,  Etc.) can be used to display the effect only to a specific group, rather than the entire server. This can be useful in preventing too many particles from being displayed to everyone which can cause lag.
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Of particular relevance is the `audience=@Targeter` audience argument, that allows to use any entity targeter to be used as the audience of the effect
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```yaml
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    Skills:
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    - effect:particles{particle=reddust;y=2;audience=@Owner} @self
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```
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### Effects
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### Effects
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