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Update Conditions
authored
Jun 08, 2021
by
Phillip
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Skills/Conditions.md
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@@ -169,7 +169,6 @@ Conditions
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@@ -169,7 +169,6 @@ Conditions
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[
isChild
](
/skills/conditions/ischild
)
| Entity | Checks if the target is a child of the caster |
|
[
isChild
](
/skills/conditions/ischild
)
| Entity | Checks if the target is a child of the caster |
|
[
isLiving
](
/skills/conditions/isliving
)
| Entity | Checks if the target is a living entity |
|
[
isLiving
](
/skills/conditions/isliving
)
| Entity | Checks if the target is a living entity |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
|
[
isNaturalBlock
](
/skills/conditions/isnaturalblock
)
| Location | Checks if the target block was naturally generated. |
|
[
isPlayer
](
/skills/conditions/isplayer
)
| Entity | Checks if the target is a player |
|
[
isPlayer
](
/skills/conditions/isplayer
)
| Entity | Checks if the target is a player |
|
[
isSprinting
](
/skills/conditions/issprinting
)
| Entity | Checks if the target
**Player**
is sprinting |
|
[
isSprinting
](
/skills/conditions/issprinting
)
| Entity | Checks if the target
**Player**
is sprinting |
|
[
ItemRecharging
](
/conditions/itemrecharging
)
| Entity | Checks if the target's weapon is recharging |
|
[
ItemRecharging
](
/conditions/itemrecharging
)
| Entity | Checks if the target's weapon is recharging |
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