Update Conditions authored by Phillip's avatar Phillip
...@@ -169,7 +169,6 @@ Conditions ...@@ -169,7 +169,6 @@ Conditions
| [isChild](/skills/conditions/ischild) | Entity | Checks if the target is a child of the caster | | [isChild](/skills/conditions/ischild) | Entity | Checks if the target is a child of the caster |
| [isLiving](/skills/conditions/isliving) | Entity | Checks if the target is a living entity | | [isLiving](/skills/conditions/isliving) | Entity | Checks if the target is a living entity |
| [isMonster](/skills/conditions/ismonster) | Entity | Checks if the target is a monster | | [isMonster](/skills/conditions/ismonster) | Entity | Checks if the target is a monster |
| [isNaturalBlock](/skills/conditions/isnaturalblock) | Location | Checks if the target block was naturally generated. |
| [isPlayer](/skills/conditions/isplayer) | Entity | Checks if the target is a player | | [isPlayer](/skills/conditions/isplayer) | Entity | Checks if the target is a player |
| [isSprinting](/skills/conditions/issprinting) | Entity | Checks if the target **Player** is sprinting | | [isSprinting](/skills/conditions/issprinting) | Entity | Checks if the target **Player** is sprinting |
| [ItemRecharging](/conditions/itemrecharging) | Entity | Checks if the target's weapon is recharging | | [ItemRecharging](/conditions/itemrecharging) | Entity | Checks if the target's weapon is recharging |
... ...
......