| ... | @@ -130,8 +130,8 @@ This is a much neater way of doing mob disguises compared to the Options version | 
... | @@ -130,8 +130,8 @@ This is a much neater way of doing mob disguises compared to the Options version | 
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2. use the command ``/savedisguise RumiIsAwesome player <inherit> setSkin RumiExMachina.png setDynamicName`` to save your skin to a disguise. 
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2. use the command ``/savedisguise RumiIsAwesome player <inherit> setSkin RumiExMachina.png setDynamicName`` to save your skin to a disguise. 
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3. Apply it to your MM with ``Disguise: RumiIsAwesome``
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3. Apply it to your MM with ``Disguise: RumiIsAwesome``
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#### Break down
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#### Break down
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1. RumiIsAwesome would be the name of your disguise
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1. ``RumiIsAwesome`` would be the name of your disguise
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2. player means its a player disguise
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2. ``player`` means its a player disguise
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3. <inherit> means it will take its name from MM Display: instead of you adding it here
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3. ``<inherit>`` means it will take its name from MM Display: instead of you adding it here
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4. setSkin RumiExMachina.png is telling it to set the disguise skin to your .png file in the skins folder  So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
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4. ``setSkin RumiExMachina.png`` is telling it to set the disguise skin to your .png file in the skins folder  So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
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5. setDynamicName is used to allow the disguise name to change often, useful when you want to display the entities health in its name | 
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5. ``setDynamicName`` is used to allow the disguise name to change often, useful when you want to display the entities health in its name | 
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