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  • Drops

Last edited by Phil 2 years ago
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Drops

Drops and Drop Tables

The Drops tag can be added to your custom mobs to allow them to drop items of your choice upon their death. There are three types of custom drops available in MythicMobs to distinguish between.

You can make any number of files in the DropTables folder, and they can be named anything you like as long as the file ends in .yml.

Drops

Drops are the simplest way to implement custom drops.

internal_mobname:
  Type: <mobtype>
  Drops:
  - <item/exp/droptable> <amount> <chance>
  - <item/exp/droptable> <amount> <chance>
  - ...

<item/exp/droptable>
Can be either an item from MythicMobs, a vanilla item, exp, a drop table or an item/experience for a supported plugin.

<amount>
The amount of items to be dropped. Can be a number range; for example 1-3.

<chance>
The chance for the specified item to be dropped.

  • Must be a number between 0 and 1
  • Note: allows percentage chances. (10% instead of 0.1).
Special Drops Explanation Example
champions-exp Will drop experience points for the plugin Champions.
skillapi-exp Will drop experience points for the plugin SkillAPI.
heroesexp Will drop experience points for the plugin Heroes.
mcmmo-exp Will drop experience points for the plugin MCMMO.
exp Will drop regular Minecraft experience points.
money Will drop money for the plugin Vault.
mythicdrop <item> Will drop an <item> from the plugin MythicDrops.
phatloot <item> Will drop an <item> from the plugin PhatLoot.
cmd Will run a command in console - cmd{c="warp <trigger.name> spawn"}
mmoitems Drops a mmoitems item - mmoitems{type=SWORD;id=CUTLASS} 1 1

For more about MMOItems, see here.

Drop Tables

Drop Tables are collections of multiple drops that can be assigned to mobs. Using them makes it easier to organize your drops in almost any case where your mobs are supposed to drop multiple items.

Drop Tables are stored in their own respective configuration-files located in /MythicMobs/DropTables. They have the advantage of being able to utilize Conditions and various other special options, and can be shared by multiple mobs without the need of duplicating it.

Drop Tables can be nested - a Drop Table can contain multiple other Drop Tables.

internal_mobname:
  Type: <mobtype>
  Drops:
  - <internal_droptablename>

The structure of a fully-configured drop table looks like this:

#Lets you specify exactly how many items will drop from this table
internal_droptablename: 
  TotalItems: <amount>
  MinItems: <amount> #defaults to TotalItems' value
  MaxItems: <amount> #defaults to TotalItems' value
  BonusLuckItems: <multiplier>
  BonusLevelItems: <multiplier>
#Conditions of the dropper
  Conditions:
  - condition 1
  - condition 2
  - ...
#Conditions of the person that triggered the drop (i.e. the killer of the mob)
  TriggerConditions:
  - condition 1
  - ...
  Drops:
  - <item/exp/droptable> <amount> <chance>
  - ...

DropTable Options

TotalItems: [number]

  • Defines exactly how many items the table will drop
  • Setting this causes item chances to be calculated as weights

MaxItems: [number]

  • Defines a maximum number of items that will drop
  • If only this is set, drops will run down the list unless the maximum number of items is reached

MinItems: [number]

  • Defines a minimum number of items that will drop
  • If only this is set, drops will run down the list until the minimum items is reached
  • If you enable both MinItems and MaxItems, the chances for each table entry will become weights instead.

BonusLevelItems: [number]/[range]

  • A modifier on the number of items dropped based on the mob's level
  • Can be set as a range,`i.e. 0.2to0.5
  • Works like:amount = amount + (mob_level * bonus_level_items)
  • Requires thatTotalItems, MinItems, or MaxItems are set on the table

BonusLuckItems: [number]/[range]

  • A modifier on the number of items dropped based on the killer's luck stat
  • Can be set as a range, i.e. 0.15to8
  • Works with Luck attribute, Luck-based enchants/curses, and Luck potion effects
  • Works like: amount = amount + (luck * bonus_luck\items)
  • Requires that TotalItems, MinItems, or MaxItems are set on the table

Examples

This mob will always drop a bunch of experience and some rotten flesh, but is also using a droptable which is described further below.

snow_loving_zombie:
  Type: zombie
  Health: 100
  Equipment:
  - snowsword:0
  Drops:
  - exp 75-125 1
  - rare_snowsword_droptable

This example is a droptable that has a 5 % chance of dropping a custom sword, but only if the mob is killed in an "ICE_PLAINS" biome and if a player is within 20 blocks.

rare_snowsword_droptable:
  Conditions:
  - inbiome ICE_PLAINS
  - playerwithin 20
  Drops:
  - snowsword 1 0.05

In this example, the DropTable would drop 5 gold/diamonds if the player has no Luck, and 15-27 gold/diamonds if the player has a Luck V enchant.

LuckyDroptable:
  TotalItems: 5
  BonusLuckItems: 2to5
  Drops:
  - GOLD_NUGGET 1 1
  - DIAMOND 1 0.2
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