| ... | @@ -40,11 +40,12 @@ These options are universal and will work regardless of the mobtype. | 
... | @@ -40,11 +40,12 @@ These options are universal and will work regardless of the mobtype. | 
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      * Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
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      * Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
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      * Also note that setting this to false stops the mob from being pushable by the player.
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      * Also note that setting this to false stops the mob from being pushable by the player.
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**Despawn: \[true/false\]**
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**Despawn: \[true/false/chunk/persistent\]**
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      * Determines whether mobs will despawn if no players are nearby.
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      * Determines whether mobs will despawn if no players are nearby.
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      * Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
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      * Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
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      * Equivalent NBT-tag is "PersistenceRequired"
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      * Equivalent NBT-tag is "PersistenceRequired"
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      * CHUNK will despawn mobs when they enter an unloaded chunk, but not when players aren't nearby.
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      * Defaults to true.
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      * Defaults to true.
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**FollowRange: \[value\]**
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**FollowRange: \[value\]**
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