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Power Level
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===========
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![](http://fs5.directupload.net/images/160325/wrovw3y5.jpg)
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Skill Power is an attribute available to all skills that increases the
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potency of skills. Base attributes set in the mob configuration will not
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be affected by power levels. It is primarily used as a way to increase
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skill power with a mob's level, and can only be applied using [Level
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Modifiers](/databases/mobs/levels). Some mechanics have certain
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attributes that can be multiplied by power levels.
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Future builds will allow you to define a scaling factor on it. In
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current builds it's not possible to turn off the affection of power
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levels when using mechanics except for the
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[Projectile](/skills/mechanics/projectile) and
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[Missile](/skills/mechanics/missile) mechanics. If you don't wish to
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utilize power levels simply do not use them in the level modifiers.
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**Mechanics that are affected by power levels + formulas:**
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- [basedamage](/skills/mechanics/basedamage){multiplier=M} - damage =
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M \* power
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- [consume](/skills/mechanics/consume){damage=D} - damage = D \* power
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- [consume](/skills/mechanics/consume){heal=H} - heal = H \* power
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- [damage](/skills/mechanics/damage){amount=A} - damage = A \* power
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- [leap](/skills/mechanics/leap){velocity=V} - velocity = V \* ( 1 +
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power \* 0.1 )
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- [projectile](/skills/mechanics/projectile){velocity=V} - velocity =
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V \* power
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- [projectile](/skills/mechanics/projectile){maxrange=MR} - maxrange =
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MR \* power
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- [missile](/skills/mechanics/missile){velocity=V} - velocity = V \*
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power
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- [missile](/skills/mechanics/missile){maxrange=MR} - maxrange = MR \*
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power
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Examples
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--------
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In this example, a Level 2 ThornySkeleton would do 10 damage instead of
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5 because it gains +1 power per level (base power of 1 + 1 per level =
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2, 5\*2 = 10). A level 3 ThornySkeleton would do 15 damage, and so on.
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ThornySkeleton:
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Type: SKELETON
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Health: 20
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LevelModifiers:
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Health: 10
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Power: 1
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Skills:
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- damage{a=5} @trigger ~onDamaged |