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2.0.0 introduces "Dungeon Types", which can change the foundational behaviour of your dungeon. While this is mostly an API feature, Mythic Dungeons provides some new dungeon types of its own.
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### Classic
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`DungeonType: classic`
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The standard dungeon type. Create an entire map full of scripted events, triggers and conditions that is unique for every party!
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**Learn more in the [your first dungeon guide!](Your-First-Dungeon)**
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### Continuous
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`DungeonType: continuous`
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A dungeon type that, when players attempt to play the dungeon, will send them into the first available ongoing dungeon instance. For example, if Player A starts player the dungeon, and after a while Player B tries to play the dungeon as well, Player B will be sent to Player A's dungeon.
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*NOTE: This is NOT a replacement for world managers like Multiverse and MyWorlds!* The dungeon will be unloaded once all players have left it. This is useful for hosting scripted multiplayer events, or specialized dungeon types that are compatible with multiple parties.
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*A formal extension of this dungeon type for multi-party dungeons such as minigames is currently planned.*
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### Procedural/Generated
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`DungeonType: procedural`
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A dungeon type that allows randomly generating a dungeon from a configurable collection of rooms.
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**Learn more on the [dungeon generator page.](Procedural-Dungeons)** |
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