DISCLAIMER |
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The following features are only available in Mythic Dungeons 2.0 dev builds!! |
2.0.0 introduces "Dungeon Types", which can change the foundational behaviour of your dungeon. While this is mostly an API feature, Mythic Dungeons provides some new dungeon types of its own.
Classic
DungeonType: classic
The standard dungeon type. Create an entire map full of scripted events, triggers and conditions that is unique for every party!
Learn more in the your first dungeon guide!
Continuous
DungeonType: continuous
A dungeon type that, when players attempt to play the dungeon, will send them into the first available ongoing dungeon instance. For example, if Player A starts player the dungeon, and after a while Player B tries to play the dungeon as well, Player B will be sent to Player A's dungeon.
NOTE: This is NOT a replacement for world managers like Multiverse and MyWorlds! The dungeon will be unloaded once all players have left it. This is useful for hosting scripted multiplayer events, or specialized dungeon types that are compatible with multiple parties.
A formal extension of this dungeon type for multi-party dungeons such as minigames is currently planned.
Procedural/Generated
DungeonType: procedural
A dungeon type that allows randomly generating a dungeon from a configurable collection of rooms.
Learn more on the dungeon generator page.