MythicDungeons

MythicDungeons

Mythic Dungeons - The Ultimate Dungeon Builder

Mythic Dungeons allows the creation of instanced and scripted worlds and adventure maps. Maps can be fully automated with functions, triggers and conditions to give admins FULL control of what happens in the dungeon, where, and when, and all from in-game!

With tightly integrated support for Mythic Mobs, take your dungeons to the next level by employing Mythic skills and conditions.

New here? Install the plugin with Getting Started, build one with Your First Dungeon, and read How it all Works for what an instance actually is.

The Core

  • Dungeon Functions:
    Functions perform various actions and events in the dungeon. To those familiar with Mythic Mobs, these are similar to mechanics. This includes spawning mobs, sending messages, playing sounds, running commands, and even performing Mythic skills! See the full list.

  • Dungeon Triggers:
    Triggers are what activate dungeon functions. They listen for certain things to happen in the dungeon, and when they do, whatever function they're attached to will run. This includes mob kills, players entering an area, and even players right-clicking, breaking or placing a block at a location. See the full list.

  • Trigger Conditions:
    Conditions can be added to triggers, meaning the trigger won't work until the condition has been met. This includes players or mobs being nearby, a specific number of players being in the dungeon... it even supports Mythic conditions! See the full list.

Dungeon Types

Every dungeon is created with a type, which decides how instances are handed out. Learn more about dungeon types.

  • Classic (alias default)
    Every run gets its own fresh private copy of the dungeon map.

  • Continuous (alias ongoing)
    Arriving players are sent into the first available running instance of a matching difficulty, so several players or parties can share one dungeon. A new instance is only created when no running one has room.

  • Procedural (aliases generated, room)
    The dungeon is generated at play time from a collection of admin-built rooms, configured in the dungeon's generation.yml. Learn more about procedural dungeons.

There is also an experimental one-world mode, off by default, which packs every instance into a single shared world instead of loading a world per instance. Learn more about one-world dungeons.

Configuring and Running

Integrations and API