Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicCrucible MythicCrucible
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 65
    • Issues 65
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicCrucibleMythicCrucible
  • Wiki
    • Skills
  • Triggers

Last edited by Lxlp 2 days ago
Page history
This is an old version of this page. You can view the most recent version or browse the history.

Triggers

Crucible supports all other triggers that would generally make sense, and also adds new triggers designed specifically for items, blocks and furniture. This page contains all possible triggers.

  • Item Triggers
  • Custom Block Triggers
  • Furniture Triggers
  • Examples

Item Triggers

Trigger When it fires...
onAttack When the player hits another entity
onConsume Triggered if the item is food or a potion that is eaten
onCrouch When the player crouches
onUnCrouch When the player stops crouching
onDamaged When the player is damaged
onDeath When the player dies
onEquip When a player equips an armor piece.
onUnEquip When a player unequips an armor piece.
onInteract When the player interacts with an entity
onBowHit When a player hits an entity with an arrow
onPotionSplash Triggered if the item is a potion that was thrown
onRightClick When the player right-clicks
onShoot When the player shoots a bow
onSpawn When the player logs in or respawns
onSwing When the player left-clicks
onTimer:# Every # ticks (where # is the interval in ticks)
onUse When the player right-clicks while holding the item
onFish When the player right-clicks while holding a fishing rod
onFishBite When a fish bites the hook from a fishing rod
onFishCatch When the fish latches onto the hook from a fishing rod
onFishGrab When the player right-clicks while holding the fishing rod with a latched fish
onFishGround When the bobber is stuck in the ground
onFishingReel When the player reels in a fishing rod with no fish on the other end
onFishingFail When the player fails a fish attempt due usually due to poor timing
onPressQ When a player presses Q to drop the item. Requires ProtocolLib
onPressCtrlQ When a player presses CTRL+Q to drop the item. Requires ProtocolLib
onPressF When a player presses F to swap the item. Requires ProtocolLib
onPressF_HAND When a player presses F to swap the item, and it ends up in the main hand
onPressF_OFFHAND When a player presses F to swap the item, and it ends up in the offhand
onPress When a player presses a key. Requires MythicKeysPlugin for the server and MythicKeys mod for the client
onRelease When a player releases a key. Requires MythicKeysPlugin for the server and MythicKeys mod for the client
onJoin When a player joins the server
onRespawn When a player respawns
onPickup When a player picks up the crucible item
onHold When the player holds an item
onUnHeld When the player switches off the item from their hotbar
onJump When the Player jumps
onPaint When a Paint Brush paints a furniture

Custom Block Triggers

These triggers can be used with Custom Blocks

Trigger When it fires...
onBlockBreak When the player breaks the custom block
onBlockPlace When the player places the custom block

Furniture Triggers

All these triggers can be used with Furnitures

Trigger When it fires...
onBlockPlace When the furniture is placed
onBlockBreak When the furniture is broken
onBlockRotate When the furniture is rotated
onDamaged When the furniture is punched
onFurnitureStateChange When the furnitures state changed. This is triggered every time the SetFurnitureState mechanic is used, even if the state stays the same.
onFurnitureInventoryOpen When the Furniture Inventory is opened
onFurnitureInventoryClose When the Furniture Inventory is closed
onInteract When a player right clicks the furniture
onPaint When a paintbrush is used on a furniture
onTimer:# Every X ticks

Examples

MythicKeys Triggers

COOL_ITEM:
  Id: STICK
  Display: I'm a cool stick
  Skills:
    - message{m="You pressed the jump key"} @Self ~onPress ?keyid{id=minecraft:jump}
    - message{m="You released the jump key"} @Self ~onRelease ?keyid{id=minecraft:jump}
Clone repository
  • Home
  • Changelogs
  • Commands / Permissions
  • FAQ / Common Issues
Usage
  • Installation
  • Item Options
  • Item Skills
  • Item Durability
  • Crafting Recipes
    • Workbenches
  • Item Updater
  • Ammo System / Guns
  • Dynamic Lore Generation
  • ResourcePack Generator
  • World Generation
Item Types
  • Blocks
  • Furniture
    • Paint Brush
  • Bags
  • Hats
Mechanics
  • Item Mechanics
  • Item Targeters
  • Item Triggers
  • Item Conditions
Placeholders
  • Placeholders