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MythicCrucible MythicCrucible
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  • MythicCrucibleMythicCrucible
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    • Skills
  • Mechanics

Last edited by Lxlp 5 days ago
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Mechanics

Crucible items support almost all MythicMobs base mechanics.

You can view those by clicking here here.

Mechanics

These mechanics are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the mechanic)

Mechanic Description
BlockCrack Shows a block crack effect on the target block for the selected audience
ConsumeItem Removes some items from the casting player's inventory
ConsumeItemDurability Consume the durability of an item
ConsumeUsedItem Removes the item that triggered the skilltree
ConsumeUsedDurability Consumes durability from the item that triggered the skilltree
DealCustomDurability Deals damage or heals custom durability
InventoryClear Clears the target's inventory
ModelSet Sets the calling item's model
ModelToggle Toggles the calling item's model
SetSlotModel Sets the model of an item in the target slot
OpenBackpack Opens the first backpack found in the player's inventory
ParseArmor Force a re-scan of the caster's armor
ParseWeapon Force a re-scan of the caster's weapon
ResetAttackCooldown Resets the player's attack cooldown
SetCompassLocation Sets the location a compass points to
SetCompassLodestone Sets the location a compass points to as a lodestone location
SetCrossbowCharged Sets the state of the held crossbow's charge
SetItemCustomModelData Sets the CustomModelData of the used item
SetItemDisplay Sets the item display name
SetLore Sets the item's new lore
SetItemNbt Sets the item's NBT keys
UpdateLore Reparses the item's lore config

Furniture Mechanics

Those mechanics are the ones that deals with custom Furniture. They can be used to interact with them in various ways.

Mechanic Description
FurnitureColor Sets the casting Furniture's color
FurnitureInventory Opens the inventory of the Furniture
FurnitureRemove Removes the casting Furniture
FurnitureRemoveAt Removes the Furniture at the target location
FurnitureSetAt Sets a furniture at the target location
FurnitureState Sets the casting Furniture's state
OpenFurniturePainter Opens the furniture's painter for the target player
PlaceFurnitureAt Makes the casting player place a furniture at a specific location

Gun Mechanics

Mechanic Description
ConsumeAmmo Consumes ammo to execute a skill
GiveAmmo Gives the target player NBT Ammo
ReloadAmmo Attempts to reload an item's ammo
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