Loot Generation allows you to add Mythic DropTables to the Minecraft LootTables.
This can be achieved by adding specific configurations to the DropTables
LootGeneration
Allows the DropTable to be used to generate the loot of naturally generated containers.
EndBonusLoot:
LootGeneration:
Chance: 1
Worlds:
- world_the_end
Biomes:
- ...
Structures:
- ...
Drops:
- SpecialItem1 0.1
- SpecialItem2 0.25
Action
The action to be used in regards to the generation.
Defaults to ADD
.
Can be
ADD
REPLACE
Priority
If multiple Loot Generations are triggered at once, the one with higher priority will apply.
Defaults to 1
Chance
The chance of the Loot Generation being triggered, expressed as a float value between 0 and 1.
Defaults to 1
Worlds
A list of Worlds in which the Loot Generation will take effect
Biomes
A list of Biomes in which the Loot Generation will take effect
Structures
A list of Structures in which the Loot Generation will take effect
Conditions
A list of conditions that must be met in order for the Loot Generation to take effect
VaultGeneration
You can use Vault Generation to add to the items that are dropped by Vaults. It has **all the configurations of the Normal Loot Generation, and some more
Ominous
Whether the loot should influence the Ominous Vaults as opposed to the normal ones. Defaults to false
VaultLoot:
VaultGeneration:
Chance: 0.1
Ominous: true
Drops:
- SpecialItem1 0.1
- SpecialItem2 0.25