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  • Loot Generation

Last edited by Lxlp 5 months ago
Page history

Loot Generation

Loot Generation allows you to add Mythic DropTables to the Minecraft LootTables.

This can be achieved by adding specific configurations to the DropTables

  • LootGeneration
    • Action
    • Priority
    • Chance
    • Worlds
    • Biomes
    • Structures
    • Conditions
  • VaultGeneration
    • Ominous

LootGeneration

Allows the DropTable to be used to generate the loot of naturally generated containers.

EndBonusLoot:
  LootGeneration:
    Chance: 1
    Worlds:
    - world_the_end
    Biomes:
    - ...
    Structures:
    - ...
    Drops:
    - SpecialItem1 0.1
    - SpecialItem2 0.25

Action

The action to be used in regards to the generation.
Defaults to ADD.
Can be

  • ADD
  • REPLACE

Priority

If multiple Loot Generations are triggered at once, the one with higher priority will apply.
Defaults to 1

Chance

The chance of the Loot Generation being triggered, expressed as a float value between 0 and 1.
Defaults to 1

Worlds

A list of Worlds in which the Loot Generation will take effect

Biomes

A list of Biomes in which the Loot Generation will take effect

Structures

A list of Structures in which the Loot Generation will take effect

Conditions

A list of conditions that must be met in order for the Loot Generation to take effect

VaultGeneration

You can use Vault Generation to add to the items that are dropped by Vaults. It has **all the configurations of the Normal Loot Generation, and some more

Ominous

Whether the loot should influence the Ominous Vaults as opposed to the normal ones. Defaults to false

VaultLoot:
  VaultGeneration:
    Chance: 0.1
    Ominous: true
    Drops:
    - SpecialItem1 0.1
    - SpecialItem2 0.25
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