... | ... | @@ -226,7 +226,7 @@ States are placed under a `States` section like so: |
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<name_3>:
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Model: 3
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```
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Each state can use any of the regular furniture options, and also `Lights: false` to turn light blocks off. When the `furnitureState` mechanic is called, the furniture will morph into the given state.
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Each state can use the `Model`furniture options, and also `Lights: false` to turn light blocks off and `GlowingItem: false` to turn the glowing itemframe off, if present. When the `furnitureState` mechanic is called, the furniture will morph into the given state.
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The `DefaultState` (defaults to "DEFAULT") allows you to set the name of the base version of the furniture for referencing in mecahnics.
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