2.2.0
- Added
Item Augments
- Big
Lore Template
improvements
2.1.0
- Updated to Java 21
- Added a bunch of new feature features
- Rewrote custom block system
- Added support for tripwire hooks and chorus plants as custom blocks
- Added a bunch of new API stuff
- Fixed a trillion bugs
2.0.0
Because of the size of this update, this changelog only includes a brief overview. More information is available throughout the wiki.
- Added
Pack Generation
- You can now auto-generate countless things into a tidy pack - items, blocks, furniture, spell effects/bullets, unicode images, sounds, and more. We've gone above and beyond to support any format for this - including just throwing the .bbmodel file in just like MEG (the recommended method). Not only that, but there are many options to edit the item during generation, such as mutating the color to make variants. - Added
Custom Armor
- Added the ability to add custom armor without shaders. Sacrificing 1 armor type (such as chainmail) opens the door to unlimited custom armor types via trims. - Added
Item Stats
- Items fully support the entire Mythic stat system. Did you know Mythic comes with tons of custom stats, like the good oldies such as Critical Strike? Or that you can make your own custom stats in highly flexible ways? Mythic item stats are fully compatible with stats on mobs, auras, RPG, and everything in our ecosystem - the ability to have cross-system interactions is here. - Added
Crafting Conditions & Skills
- Crafts now support Mythic conditions and skills! - Added
Lore Templates
- Creating templates for your lore that use placeholders, so you can keep a consistent look across your custom items! - Added
NBT Mechanics & Conditions
- Self explanatory - Added
Hats
- Hats! - Added
Paint Brush
item type