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Have you ever wished to make it so you could embed a gem into your items and give them special powers? Then Augments are just for you!
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[[_TOC_]]
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## What are Augments?
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The `Augments` feature allows you to:
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- Create special "Augmentation" items that can be embedded in other items to give it special skills or modify stats
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- Give your custom items specific Augmentation slots, so that only Augments of the same Type can be put in
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<img src="https://git.lumine.io/mythiccraft/mythiccrucible/-/wikis/uploads/9bd4350803c5e63b7e1dc3669472a646/augments.gif" alt="Augments in action" width="50%">
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## Creating an Augment Type
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Inside any [pack](/../../../MythicMobs/-/wikis/Packs) folder you can have an `augments.yml` file. In there you can specify new Augment Types by using this syntax for each Augment:
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```yaml
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GEM:
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Enabled: true
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Display: 'Gem'
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Formatting:
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Empty: '<augment.icon> Empty <augment.type> Slot'
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Filled: '<augment.icon> <augment.type>: <augment.tooltip>'
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Icons:
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Empty: '☆'
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Filled: '★'
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Invalid: ''
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```
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> This configuration will create an Augment Type called GEM
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| Field | Description |
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|-----------|--------------------------------------------------------------------------------------------|
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| Enabled | Whether the Augment Type is enabled |
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| Display | The Display Name of the Augment Type |
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| Formatting.Empty | The line to show on an item when its Augment Socket is empty |
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| Formatting.Filled| The line to show on an item when its Augment Socket is full |
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| Icons.Empty | What <augment.icon> will show when an item's Augment Socket is empty |
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| Icons.Filled| What <augment.icon> will show when an item's Augment Socket is filled |
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| Icons.Invalid| What <augment.icon> will show when an item's Augment Socket is invalid |
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| Placeholder | Description |
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|-----------------------|--------------------------------------------------------------------------------|
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| <augment.icon> | Placeholder that changes value based on whether the augment slot on an item is filled or not, as explained above |
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| <augment.type> | The Display Name of the Augment Type (the Display field from above) |
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| <augment.tooltip> | Specified on the Augment Item itself in Augmentation.Tooltip |
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## Adding Augments Slots To Items
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You can add Augments Slots via either of the following syntaxes
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#### Augments Slots of a single Type
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```yaml
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TestGemSlots:
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Material: NETHERITE_SWORD
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AugmentationSlots:
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Type: GEM # The Augment Type to add a slot for
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Amount: 1to2 # How many Augments Slots should the items have
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Chance: 1 # The chance of the item being given these slots on generation
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```
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#### Augments Slots of multiple Types
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```yaml
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TestMultiGemSlots:
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Material: NETHERITE_SWORD
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AugmentationSlots:
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- Type: RED_GEM
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Amount: 1
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- Type: GREEN_GEM
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Amount: 1
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- Type: BLUE_GEM
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Amount: 1
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```
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## Creating Augment Items
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Finally, you can create the Augments themselves by using the following syntax
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```yaml
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TestGem:
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Material: NETHERITE_SCRAP
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Display: '<red>Firey Gem'
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Model: 69420
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Augmentation:
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Type: GEM
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Tooltip: '<red>Fiery Gem <gray>(On Use: Shoot Fireballs)' # Used in the <augments.tooltip> placeholder seen above
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Icon: '' # Overrides the Type Filled Icon (Icons.Filled field inside augments.yml)
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Stats:
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- CRITICAL_STRIKE_CHANCE 0.05 ADDITIVE
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Skills:
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- fireball @targetlocation ~onUse
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``` |
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\ No newline at end of file |