[ Suggestion / Feature Request ] Add stopcondition attributes to raytrace mechanic
Summary
Add attributes which allow the player to control where a traced ray stops, like options to stop at block, entity, etc.
Usage/Implementation
Identical to the projectile mechanic's stop conditions.
Value
Would allow for more precise control of the ray and enable players to create a piercing/wallbang effect while also taking advantage of raytrace's other attributes, like headshot.
Priority
Medium/High - Could be a simple way to give players a lot of creativity with this mechanic, and even more of an incentive for free users to buy premium.