Suicide mechanic provides unexpected trigger for onDeath triggers
Summary
The suicide mechanic, once used, provides any onDeath trigger with unexpected entities
Steps to reproduce
tnt1:
Type: husk
Skills:
- suicide ~onattack
- cmd{c=say <trigger.name>} ~ondeath
Current behavior
The above configuration outputs in chat the name of the player that was attacked by the mob
Intended correct behavior
The trigger of the onDeath event is expected to be the mob that casted the suicide mechanic, and not the player that was hit