onDamaged aura damageMultiplier doesn't work
Closed
onDamaged aura damageMultiplier doesn't work
Summary
Damaging entity with onDamaged aura applied with damage mechanic does not account for damageMultiplier attribute.
Steps to reproduce
Provide a full set of steps used to reproduce the bug, including links to SEPARATE Pastebin pastes for each relevant configuration file.
Current behavior
Skill below returns ~10 damage when casted
Damage_Debug:
Skills:
- onDamaged{d=200;m=0.5}
- damage{a=10}
But using damageSub attribute like in example below works correctly
Damage_Debug_Sub:
Skills:
- onDamaged{d=200;sub=5}
- damage{a=10}
Intended correct behavior
DamageMultiplier should affect incoming damage from damage mechanic
Server log file
Debug log snippet
Proposed fixes
Closing due to inactivity and major version changes since posting. If this issue is still present, re-open this issue with a modern-version server log, configs used to test and steps to reproduce.
Seems like onDamaged had a ton of issues around this time, such as #1450 (closed)