Specific mobs will not float
Summary
Describe the bug encountered in detail.
Steps to reproduce
Spawning in mob via command or egg
Mobs tags and other stuff
BanditMelee:
Type: Zombie
Display: Bandit
Damage: 5
Health: 40
FollowRange: 32
Disguise: Bandit
Equipment:
- iron_sword HAND
AiGoalSelectors:
- clear
- breakdoors
- randomstroll
- float
- meleeattack
- fleegolems
- randomlookaround
AITargetSelectors:
- clear
- hurtbytarget
- players
- villagers
- SpecificFaction Spider
- SpecificFaction EnderCult
Options:
Silent: true
PreventSunburn: true
PreventRandomEquipment: true
PreventOtherDrops: true
Skills:
- message{m="<mob.name><&co> HAND OVER YOUR LOOT AND NO ONE HAS TO GET HURT!"} @trigger ~onDamaged} =99%
- message{m="<mob.name><&co> All I wanted was to feed my family..."} @PlayersInRadius{r=10} ~onDeath 0.2
KillMessages:
- '<target.name> was ended by a Bandit'
BanditShoot:
Type: Skeleton
Display: Bandit
Damage: 5
Health: 40
FollowRange: 32
Disguise: Bandit
Equipment:
- Bow HAND
AiGoalSelectors:
- clear
- breakdoors
- randomstroll
- float
- meleeattack
- fleegolems
- randomlookaround
- bowattack{speed=1;amin=40;radius=20}
AITargetSelectors:
- clear
- hurtbytarget
- players
- villagers
- SpecificFaction Spider
- SpecificFaction EnderCult
Options:
Silent: true
PreventSunburn: true
PreventRandomEquipment: true
PreventOtherDrops: true
Skills:
- message{m="<mob.name><&co> HAND OVER YOUR LOOT AND NO ONE HAS TO GET HURT!"} @trigger ~onDamaged =99%
- message{m="<mob.name><&co> All I wanted was to feed my family..."} @PlayersInRadius{r=10} ~onDeath 0.2
KillMessages:
- '<target.name> was ended by a Bandit'
Current behavior
Mob refuses to float.
Intended correct behavior
The mob should float.
Server log file
Debug log snippet
[21:42:19] [Server thread/INFO]: Itz_Gamer_Jake issued server command: /mm mobs spawn BanditMelee [21:42:23] [Server thread/INFO]: Itz_Gamer_Jake issued server command: /mm mobs spawn BanditShoot
Proposed fixes
No idea but it seems to only be 2 mobs that are both bandits, I've looked for hours trying to find a reason but so far no dice ones a zombie and ones a skeleton both disguised. When I switch the mob type to something else like villager it floats but stops when changed back, i have other mobs that have the same parameters and float just fine. I Hope I'm not stupid x-x