[Suggestion] Divide HorizontalRadius into FrontRadius and SideRadius
Summary
The HorizontalRadius has limitations and should be split into FrontRadius and SideRadius, for better controlling projectiles.
Usage
The current HR attribute has defects for high velocity projectiles. If set too small, the projectiles will more likely to pass through the target without hitting it; and if set too large, they can still hit the target when acturally targeting the air of its two sides. Therefore, this attribute needs to be divided into two independent types, which allows set the hitbox a smaller left-right radius and larger front-behind radius to solve this problem.
Value
To take a better control of projectiles' hitboxes, and solve problems as above.
Priority
Medium to high. It'll be surely useful when creating fast custom projectiles.
Implementation
Divide the HorizontalRadius attribute of projectile related mechanics into FrontRadius and SideRadius.