... | @@ -22,7 +22,7 @@ Rooms are configured with a set of connectors. These connectors are what the dun |
... | @@ -22,7 +22,7 @@ Rooms are configured with a set of connectors. These connectors are what the dun |
|
|
|
|
|
Connectors have options for what other rooms are allowed to connect to them, which can ALSO be further customized with a "weight" value to raise and lower the likelihood of a room being chosen at this connector.
|
|
Connectors have options for what other rooms are allowed to connect to them, which can ALSO be further customized with a "weight" value to raise and lower the likelihood of a room being chosen at this connector.
|
|
|
|
|
|
**Connector Doors**
|
|
### Connector Doors
|
|
Connectors can further be customized with connector doors. These are groups of blocks that can be placed and removed by various dungeon functions and mechanics. This allows full control over progression through your dungeon's rooms. It also lets you create fancier-looking walls to block off connectors that don't have rooms on the other side of them!
|
|
Connectors can further be customized with connector doors. These are groups of blocks that can be placed and removed by various dungeon functions and mechanics. This allows full control over progression through your dungeon's rooms. It also lets you create fancier-looking walls to block off connectors that don't have rooms on the other side of them!
|
|
|
|
|
|
NOTE: The "entrance" into a room will ALWAYS be left open. This is to create consistency with room doors. If you want to prevent players from advancing, you should close doors _other_ than the entrance. Here's a visual to explain it.
|
|
NOTE: The "entrance" into a room will ALWAYS be left open. This is to create consistency with room doors. If you want to prevent players from advancing, you should close doors _other_ than the entrance. Here's a visual to explain it.
|
... | | ... | |