... | @@ -11,9 +11,9 @@ Generated dungeons are created from a collection of *admin-defined rooms.* These |
... | @@ -11,9 +11,9 @@ Generated dungeons are created from a collection of *admin-defined rooms.* These |
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Rooms have their own unique settings, such as a weight value to raise or lower the likelihood of the room being used, a minimum and maximum number of times the room will generate in the dungeon, and how deep into the dungeon it will generate. [Learn more about rooms here!](Dungeon-Rooms)
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Rooms have their own unique settings, such as a weight value to raise or lower the likelihood of the room being used, a minimum and maximum number of times the room will generate in the dungeon, and how deep into the dungeon it will generate. [Learn more about rooms here!](Dungeon-Rooms)
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Rooms are saved in a `rooms` folder inside your dungeon, and consist of a YAML file and a schematic file.
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Rooms are saved in a `rooms` folder inside your dungeon, and consist of a YAML file and a structure file.
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![](https://i.imgur.com/dbt69wV.png)
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![](https://i.imgur.com/yEtjJhk.png)
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**Connectors**
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**Connectors**
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Rooms are configured with a set of connectors. These connectors are what the dungeon generator will use to attach rooms together, lining them up. Connectors MUST be placed at the edge of a room, but you can have as many as you want, including multiple connectors on the same side of the room. This is incredibly powerful for creating dungeons with multiple floors.
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Rooms are configured with a set of connectors. These connectors are what the dungeon generator will use to attach rooms together, lining them up. Connectors MUST be placed at the edge of a room, but you can have as many as you want, including multiple connectors on the same side of the room. This is incredibly powerful for creating dungeons with multiple floors.
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