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| **DISCLAIMER** |
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| *Dev builds of Mythic Dungeons 2.0 are **NOT** available yet!* |
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**NOTE: These are tips and tricks, not rules!!** This article consists of *suggestions and ideas* for how to create specific kinds of looks for your generated dungeons, as well as how to better design your connectors and rooms to create interesting and unique layouts.
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# Grid Systems
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Mythic Dungeons doesn't follow a grid system by default; it will try to work with whatever rooms you give it for maximum flexibility in dungeon layout and design. However, this comes with a weakness... rooms are very unlikely to ever loop back to each other.
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If you want rooms to connect back to each other, you can design your rooms in such a way that their dimensions are at a similar ratio and all have connectors in similar positions. For example, you could make all your rooms 5x5x5 (or a multiple of 5, such as 10x5x5, 10x15x5, etc.), and as long as the connectors are in a similar position, the generator has a chance to "accidentally" connect rooms to each other. Happy accidents like these allow for very complex and maze-like dungeons.
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*Top-down Perspective*
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![](https://i.imgur.com/jBgFyBh.png)
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# Creating Floors
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Mythic Dungeons allows for easily introducing verticality to your dungeon by creating connectors at different Y-levels. This can be accomplished in many ways, such as by creating a stair room/hallway, or just a very tall room with multiple connectors at different Y-levels.
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**Consistent Floor Heights**
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If you want to create a consistent floor height, make sure all your rooms with Y-level changes have the same amount of blocks between each floor. See the diagram below for more info.
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*Cross-section Perspective*
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![](https://i.imgur.com/DxT3LQE.png) |
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