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# The "LootCooldown" section should be used instead to avoid this.
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AccessCooldown:
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Enabled: false
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# Whether to apply the cooldown when the player finishes the dungeon (via a "Finish Dungeon" function.)
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CooldownOnFinish: true
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# Whether to apply the cooldown when the player leaves the dungeon by any means.
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CooldownOnLeave: false
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# Whether to apply the cooldown when the player loses all their lives.
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CooldownOnLoseLives: false
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# Whether to apply the cooldown when the player starts the dungeon. If you have a lobby enabled, it won't apply the cooldown until a Start Dungeon function is activated.
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CooldownOnStart: false
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# Setting this to TIMER will make it so the player can't get run this dungeon again until their cooldown is up.
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# Options like HOURLY, DAILY, WEEKLY, and MONTHLY will let you configure a set time for access to be reset.
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CooldownType: DAILY
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