... | @@ -44,6 +44,8 @@ General: |
... | @@ -44,6 +44,8 @@ General: |
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# Whether players keep their current potion effects upon entering the dungeon.
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# Whether players keep their current potion effects upon entering the dungeon.
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# (Otherwise, they will have all potion effects cleared upon entry.)
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# (Otherwise, they will have all potion effects cleared upon entry.)
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KeepPotionEffectsOnEnter: false
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KeepPotionEffectsOnEnter: false
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# Whether players keep their current EXP and level upon entering the dungeon.
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KeepExpOnEnter: true
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# Whether to kick players who disconnect during the dungeon.
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# Whether to kick players who disconnect during the dungeon.
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KickOfflinePlayers: true
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KickOfflinePlayers: true
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# How long to wait in seconds after a disconnect before kicking the player from the dungeon.
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# How long to wait in seconds after a disconnect before kicking the player from the dungeon.
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... | @@ -110,13 +112,41 @@ Requirements: |
... | @@ -110,13 +112,41 @@ Requirements: |
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DungeonsComplete: []
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DungeonsComplete: []
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# If a Vault-based economy is installed, it costs this much to play the dungeon.
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# If a Vault-based economy is installed, it costs this much to play the dungeon.
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Cost: 0
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Cost: 0
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# ClassLevel: 1
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AccessKeys:
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AccessKeys:
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# Whether to consume keys when players enter the dungeon using the key.
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# Whether to consume keys when players enter the dungeon using the key.
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Consume: true
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Consume: true
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# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
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# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
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# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
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# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
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KeyItems: []
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KeyItems: []
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# VERSION 1.3.1+ ONLY
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Difficulty:
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# Whether or not to enable difficulty levels for dungeons.
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EnableDifficultyLevels: false
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# Whether or not to show a difficulty selection menu to the player when playing. Requires the above to ALSO be true.
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EnableDifficultyMenu: false
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# A list of difficulty options and how they affect the dungeon. You can name them whatever you want and have as many as you like!
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# Useful in combination with the "Dungeon Difficulty" condition.
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Levels:
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HARD: # EXAMPLE
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# An icon item that will represent this difficulty in the difficulty menu
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Icon:
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Material: DIAMOND
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#CustomModelData: 1
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Display: "&cHard"
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Lore:
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- "&cOnly for the truest gamers."
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# How much to increase the mobs health by (1.2 would be +20%)
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MobHealth: 1.5
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# How much to increase the amount of mobs coming from spawner functions (1.2 would be +20%)
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MobAmounts: 1.5
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# How much to increase the amount of damage mobs do by (1.2 would be +20%)
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MobDamage: 1.25
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# How much to increase all Mythic Mobs' levels by
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BonusMythicLevels: 1
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# A range of how much bonus loot to add to loot table and random rewards functions.
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# WARNING: Only works on Mythic Dungeons loot tables and 'random rewards' functions!
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# Mythic Mobs drop tables do not get bonus drops. Instead, use the `dungeondifficulty` mythic condition in your mythic drop table!
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BonusLoot: 1-3
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Rules:
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Rules:
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SpawnMobs: false
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SpawnMobs: false
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SpawnAnimals: false
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SpawnAnimals: false
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