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== Through /mi generate
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== Using /mi generate
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///mi generate// lets you generate a random item based on specific criterias that you give as command arguments. The command format is the following: **/mi generate <player> (extra-args)**.
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///mi generate// lets you generate a random item based on specific criterias that you give as command arguments. The command format is the following: **/mi generate <player> (extra-args)**.
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//<player>// indicates what player you will be giving the random item to. It is really important because it also represents the RPG player data the item will be built onto. Let's say the command sender is level 20 and the target player is level 10. The item level will not scale on 20 but rather 10.
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//<player>// indicates what player you will be giving the random item to. It is really important because it also represents the RPG player data the item will be built onto. Let's say the command sender is level 20 and the target player is level 10. The item level will not scale on 20 but rather 10.
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... | @@ -16,4 +16,10 @@ The available command arguments are listed below: |
... | @@ -16,4 +16,10 @@ The available command arguments are listed below: |
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Keep in mind these arguments are all optional (which is what makes the item gen so powerful) and act as "filters" when MMOItems determines what item template, tier and item level it will use. Example use: we're giving to a player a high tier weapon that matches their level and class:
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Keep in mind these arguments are all optional (which is what makes the item gen so powerful) and act as "filters" when MMOItems determines what item template, tier and item level it will use. Example use: we're giving to a player a high tier weapon that matches their level and class:
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**/mi generate PlayerName -matchlevel -matchclass -tier:rare** |
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**/mi generate PlayerName -matchlevel -matchclass -tier:rare**
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== Using MythicMobs drop tables
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Still being worked on
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== Using MMOCore drop tables
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Coming soon |
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