... | @@ -18,7 +18,9 @@ Keep in mind these arguments are all optional (which is what makes the item gen |
... | @@ -18,7 +18,9 @@ Keep in mind these arguments are all optional (which is what makes the item gen |
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**/mi generate PlayerName -matchlevel -matchclass -tier:rare**
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**/mi generate PlayerName -matchlevel -matchclass -tier:rare**
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This would typically be used when opening a lootable chest for example; it's not specific loot like when finishing a temporary christmas/halloween event or killing a boss/special monster, but rather random yet usable stuff (so he does not feel frustrated).
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This would typically be used when opening a lootable chest for example; it's not specific loot like when finishing a temporary christmas/halloween event or killing a boss/special monster, but rather rare, random yet usable stuff (so he does not feel frustrated).
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If you were to add loot to a special monster, you would most likely specify what item you want looted and not give any tier, so that the player needs to grind the mob to eventually find a higher tier version of the same weapon.
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== Using MythicMobs drop tables
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== Using MythicMobs drop tables
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Still being worked on
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Still being worked on
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